Roundtables Are Where the Real Work Begins
XR Women's roundtables aren't panels — they're working sessions. Here's how honest conversations about access, funding, and leadership in XR and AI are turning into real action, accountability, and change across the industry.
Why Meta's Kylie Jenner Partnership Could Be a Turning Point for Women in Wearable AI
Meta's partnership with Kylie Jenner is more than a celebrity endorsement — it's a signal that wearable technology is finally asking a different question: not "how do we get people to care about tech?" but "how do we make tech fit the lives people already live?" For those of us advocating for more women in XR and emerging technologies, that shift in thinking is an encouraging sign.
AWE Long Beach 2026: What It Means for Women Shaping the Future of XR
AWE USA 2026 showcased a pivotal moment for spatial computing, with major hardware announcements from Snap (consumer AR glasses), XREAL (the AI-powered AURA headset built with Google and Qualcomm), and fashion-forward partnerships between Google's Android XR team and eyewear brands Warby Parker and Gentle Monster. The event's "humans at the center" theme — combined with gesture-based wearables and embedded AI — signals a clear shift toward XR that is more accessible, stylish, and inclusive. For women in XR, the move away from bulky, male-coded hardware toward design-forward, lower-barrier devices represents real progress toward a more representative industry.
When Governments Pull the Plug: What the Claude Fable 5 Shutdown Means for XR Women
This week, the US government pulled the plug on Anthropic's Claude Fable 5 and Mythos 5 — cutting off global access overnight with no warning. For XR Women building at the intersection of spatial computing and AI, it's a wake-up call: the infrastructure we depend on can disappear in an instant. Here's what happened, why it matters, and the questions our community needs to be asking.
Know Your 3D: What Every XR Creator Should Understand About Splats, Meshes, and Photogrammetry
Choosing the right 3D method — whether a hand-built mesh, photogrammetry capture, or Gaussian Splat — determines what learners can actually do in your XR experience, not just what they can see. This post breaks down all three, shows how they work together in a real immersive training scenario, and explains why XR creators need to be fluent in each. With Apple bringing Gaussian Splatting to 300+ cities in iOS 27 and capture tools already in your pocket, there's never been a better time for XR Women to lead in this space.
When the Virtual Gets Personal: The Social Side of VR
This blog explores the social science behind human interaction in virtual reality, drawing on the research of communication scholar Bree McEwan.
Growing Community Through Play: Prototyping Belonging in XR
XR Women member, Tink, helped by play-testing the first prototype, Community Garden in Horizon Worlds.
The Future Just Landed on Your Face: Google's Project Aura and What It Means for Women in XR
XREAL and Google Showcase Project Aura at Google I/O 2026
Free Claude Certifications - and Why XR Women Should Get Them Now
I just added three Claude certifications to my LinkedIn — for free — and it took less than a day. Anthropic's online academy offers Claude credentials and AI Fluency courses, and they're open to everyone. Whether you're new to AI or already using it in your XR workflow, these courses will sharpen how you think about and work with it.
Redefining Immersive Showcasing
A recap of the Immersive Showcase by Ringling College and XRWomen.
Women, Spatial AI, and the New Era of Immersive Work
“Women, Spatial AI, and the New Era of Immersive Work” is a timely topic because it brings together women’s leadership, practical immersive technology, and the growing role of AI in shaping XR. It’s a strong fit for the XR Women community because it focuses on what’s happening right now and how women are actively influencing the future of the field.
XR Women Shines at the 6th Polys Immersive Awards
If you needed proof that the XR Women Global community is helping shape the future of immersive technology, look no further than The 6th Annual Polys Immersive Awards, where XR Women members were everywhere you looked: behind the scenes, on the red carpet, at the podium, and taking home awards.
Vibrancy as Praxis: Creative Presence as an Act of Refusal
Vibrancy As Praxis exhibition view of front gallery, including works by Leah Coe and Yanna Casey, XR Women Museum
What If A Game Could Help Your Brain Manage Fatigue?
Ned Shoaei, an MS patient and SCAD MFA candidate, shares how his neuroadaptive game uses EEG to help brains manage Multiple Sclerosis fatigue through real-time adaptation and neuroplasticity. Inspired by his own experience, the project—validated by MS community surveys—turns struggle into empowering, at-home play.

